Leon! Animation Studio's lion as a devil with text 'Play devil's advocate, just don't be a d*ck.'
 

If you’ve ever tried to untangle a complicated problem, at some point, you probably hit your head against the wall in frustration, veering into a boiling, diabolic rage. This anger is particularly acute for animators (or anyone who depends on a computer, for that matter).

Leon! Animation Studio's lion as a devil angrily smashing a laptop with a mallet.

What if you could use all these negative inclinations to your advantage? How about you try "playing Devil's advocate".

Playing Devil's advocate means taking an opposing position to an argument or point to explore things from a different perspective. You can use it to strengthen an idea by finding flaws and correcting them.

If you think about it, playing the Devil's advocate can be a powerful tool for simplifying complex ideas because you quickly find the flaws. Think about it like looking at the corners of a cube or the joints in a structure.

Or like finding the weak points in a game of Jenga:

Leon! Animation Studio's lion as a devil mischievously playing a colorful Jenga tower.

Your objective when playing Jenga is to move your piece as safely as possible, right? Well, the Devil's advocate would say something like:

"Actually, your objective in Jenga is to sabotage the structure as much as possible to make someone else more likely to fail."

Leon! Animation Studio's lion as a devil watching a worried man near a colorful Jenga tower.

Both approaches are viable ways to "survive" the game of Jenga. Both are technically true, but you'd have never considered the latter perspective without playing Devil's Advocate.

Taking the position of the Devil's advocate essentially will enable you to understand how things come together at a central point. Sure, that point is typically a weakness rather than a strength, but the approach lets you know how the fundamental pieces of a thing work together.

Let's look quickly at the origins of the phrase:

Leon! Animation Studio's lion as a judge holding scales with angel and devil versions of himself.

"Back in ye good ol' days", the Catholic church would determine which individuals were worthy of becoming saints through a process known as "canonisation". During this process, the church would hire a canon lawyer, who would take a sceptical view of a particular candidate's actions. The church, on the other hand, advocated for the prospective saint.

Thus the lawyer played the role of the "Devil's advocate", while the church played the role of "God's advocate". The Devil's advocate played a vital role in verifying the integrity of "miraculous" claims.

This sceptical analysis aimed to explain the supposedly mystical or miraculous. How could this be done? Start at the "corners" or evident flaws and then work backwards or "pull at the seams".

Leon! Animation Studio's lion as a devil holding a magnifying glass with a mischievous expression.

If logical and straightforward questions could explain the miraculous, was it really miraculous?

Taking the sceptical approach, or looking at situations from an opposite or alternate angle, demystified the seemingly miraculous achievements of several candidates for sainthood.

In the context of the Catholic church, they simplified the complicated and thus revealed its true nature.

See where I'm going with this?

Let's look at a more practical modern-day example. Many hackers end up being recruited by high-end security firms. In many cases, even by government bodies and top-secret agencies. Well, why is that?

Leon! Animation Studio's lion as a devil with a blaster and as an angel deflecting with a shield.

Well, in a very real way, hackers play Devil's Advocate to cyber security systems. They identify their flaws and deconstruct systems going backwards. Firms often use "red teams" to identify weaknesses and attack them, while "blue teams" defend against them.

At Leon! We play Devil's advocate quite often in our approach to 2D animations. It often helps us identify flaws at early stages in development, i.e. poor 1st drafts, mismatched branding or visuals, or even a far too ambitious deadline. Once we've identified an issue, we can work it out before it becomes something more significant.

Leon! Animation Studio's lions as angels and devil in a meeting, learning from a presenter with a lightbulb diagram.
 
 

NOTE**

There's a big difference between constructive criticism and unrealistic pessimism. If you become too critical of yourself too often, you could build a habit that leads you to hate your work.

Leon! Animation Studio's lion as a defeated devil sitting in a locker room with trophies and a torn jersey.

Former Manchester United player Ryan Giggs said he never enjoyed playing matches for the club. As soon as he won something, he immediately forgot about it and concentrated on the next challenge. His approach made himself and the "Red Devils" very successful, but was it worth it if he never enjoyed it?

Criticism creates pressure, and pressure is a good thing in moderate amounts. It forces you to look at your work differently, which can inspire incredible ideas. Too much pressure, too often, kills your desire to work. How can you ever have fun if every working moment is due to anxiety-inducing pressure?

 
 
Leon! Animation Studio's lion as a devil relaxing in a hammock between palm trees, sipping a cocktail

If you've been putting too much pressure on yourself lately, try taking a break. Not just a few days off from work, but also a break from work for its own sake. Start a side project just for fun, or start searching for ways to reintroduce fun into the workplace. 

Go outside. Learn to enjoy life once more. It's too short not to love your work.

P.S. If you need animations done but more time to play Devil's Advocate on your comms, click on the image below, and we'll handle it for you.

Check out the rest of Leon!’s Simplification Commandments here.